Greyhawk deities in Dungeons & Dragons date back from 1982 to 1983 when Gary Gygax wrote 5 articles in the Dragon Magazine Issue 67-72 describing a total of 19 deities. These duties were all human deities and he suggeested to use the non-human deities from the supplement Deities and Demigods (1980) by Erol Otus.
Interestingly, these deities are the same that are used in Forgotten Realms. So Greyhawk and the most famous setting of D&D share quite a bit of their pantheon.
Later on Gygax would raise the amount of gods to 50 in the World of Greyhawk boxed set an then to 74. After he left, TSR increased the number of gods to a staggering 92 including non-human deities.
Greyhawk Deities, which do we need?
With that staggering amount of gods in the setting we need to ask ourselves the question. Which Greyhawk deities in 5e do we need?
Our players will just give up if you present them 40 gods in a campaign. Therefore, we will only list deities that are most present in the Domain of Greyhawk.
Classification of Greyhawk Deities in 5e
There are four different classes of deities and 9 different alignments. The classes are Greater, Intermediate and Lesser gods and Demi-gods. The alignmentes describe the typical matrix of Good, Neutral, Evil and Lawful, Neutral, Chaotic.
It also exists a classification depending on which human subrace is believing in them, but I feel this can be neglected to not confuse your players.
Greyhawk Deities by Alignment Matrix
This illustration shows all the important deities of the Domain of Greyhawk including the Free City of Greyhawk by alignment.
Most notably, Lawful Evil and Chaotic Evil deities are missing in the table. That is because by law it is forbidden to establish a following of evil gods. Incabulos and Nerull are both secretly worshipped in cults in the City of Greyhawk. For your campaign you can use Hextor as a Lawful Evil deity and Erythnul or Iuz for Chaotic Evil.
So this is already a lot. Interestingly enough, we don’t need to look at the power levels of the gods too much. They mainly describe the number of followers. For campaign use we should order the deities by domain.
Greyhawk Deities by Domain
When your player asks you for a specific god in a domain, you can just relay to this list. Every god is shown with their alignment and power level, as well as suggested Cleric Divine Domain. So let’s begin.
- Beory: Greater God, True Neutral, Nature or Life
- Ehlonna: Intermediate God, Neutral Good, Nature
- Obad-Hai: Intermediate God, True Neutral, Nature
- Ulaa: Intermediate God, Lawful Good, Nature or Forge
If your player wants to play a nature based cleric I would suggest these deities. Beory is the general nature god, Mother Earth in persona. Ehlonna is associated with forests while Ulaa is associated with hills and emeralds. A forge cleric focussing on emeralds is plausible.
- Boccob: Greater God, True Neutral, Arcana or Knowledge
- Wee Jas: Intermediate God, Lawful Neutral, Arcana or Death
While Boccob is all about achieving great knowledge of arcane power and spells, Wee Jas is more a goddess of magic and death that usually comes with it. They have an interesting different view on the use of magic.
- Rao: Greater God, Lawful Good, Knowledge
- Pholtus: Intermediate God, Lawful Good, Light
- Heironeus: Intermediate God, Lawful Good, War or Protection
- St. Cuthbert: Intermediate God, Lawful Neutral, Knowledge
These are all deities of doing the right thing for the greater good or doing the right thing as a human being. Rao is the god of peace, Pholtus is the god of light and law, while both Heironeus and St. Cuthbert are gods of justice, honor and truth. Heironeus standing for the rightful combat and St. Cuthbert for doing the truthful, right thing.
- Pelor: Greater God, Neutral Good, Life or Light
- Istus: Greater God, True Neutral, Knowledge
- Celestian: Intermediate God, Neutral Good, Knowledge
- Fharlanghn: Intermediate God, True Neutral, Knowledge or Trickery
Cosmical powers are important to these gods, as Pelor is the god of sun while Celestian is the god of stars and moons. Fharlanghn stands for travel and the distance to the horizon. Istus is the all-known god of fate and destiny.
- Procan: Intermediate God, Chaotic Neutral, Tempest
- Xerbo: Lesser God, Chaotic Neutral, Tempest or Knowledge
- Osprem: Lesser God, Lawful Neutral, Tempest or Protection
There are several deities of the sea and wide oceans. While Procan stands for weather and the impulsiveness and chaotic behaviour of the sea Xerbo stands for the sea and the sea life itself. His wife Osprem is the protector of those who travel on the sea.
- Olidammara: Intermediate God, Chaotic Neutral, Trickery
- Lirr: Lesser God, Chaotic Good, Knowledge
Lirr is the goddess of art while Olidammara is the master of disguise being favored by many thieves and bards. Services to Olidammara involve alot of wine and singing.
- Norebo: Intermediate God, Chaotic Neutral, Trickery
- Ralishaz: Intermediate God, Chaotic Neutral, Trickery
Norebo is the right god for a cleric who loves to gamble as he is the god of luck. Ralishaz is more than not the deity one hopes to not have the pleasure with as he stands for ill luck and misfortune.
- Kord: Intermediate God, Chaotic Good, Tempest or War
- Trithereon: Intermediate God, Chaotic Good, War or Protection
- Zilchus: Intermediate God, Lawful Neutral, Knowledge or Trickery
- Kurell: Lesser God, Chaotic Neutral, Trickery
These gods are all linked to the other gods in what they stand for with a specific focus on the human himself. Kord is the god of combat and strength while Trithereon is the god of self-protection and freedom. Zilchus is the god of merchants and money. Lastly, Kurell aligns himself with the gods of chance with a focus on taking what is rightfully his. His worshippers are more often than not the thievery kind.
- Nerull: Greater God, Neutral Evil, Death or Grave
- Incabulos: Intermediate God, Neutral Evil, Death or Grave
These gods are the truly evil deities that are worshipped in the City of Greyhawk. Incabulos spreads disease and plagues while Nerull usually finishes his job with death and despair. There is no way a cleric can worship these deities without being truly evil and often paranoid.
There you have it, all important Greyhawk deities by alignment and by domain. With these list in your backpocket you are ready to ask any worship related questions your players may have. They are also a great inspiration for NPC or character concepts as belief can be an interesting motivation.
It is important to notice how two clerics of the same domain can serve totally different god. That makes for a great variance of playstyles for mechanicly similar characters.
You got hyped to play a campaign in the World of Greyhawk? Check out my free campaign, In the City’s Shadows!
See you in the Green Dragon Inn,