Fellows Friday: Kieren Jalucian in 5e

Welcome to this week’s Fellows Friday where we take a look at a specific NPC in the World of Greyhawk, look a the information from previous versions and see how we can fit them to the 5th Edition of D&D.

Then we are going to flesh out the characters personality and create three plot hooks to put them in your game.

Today we are looking at Kieren Jalucian, the guildmaster of the Guild of Wizardry. He is also the principal of the Greyhawk University of Magic Arts. After Otiluke’s sudden death he is also the president of the Society of Magi.

Like always, we will assume the timeline of “From the Ashes”. So we are looking at the iteration on the 1st of Coldeven 585 CY.

Short biography

There is not much known of Kieren Jalucian’s birth year and birth place. His estimated age is around 100 years.

It is said that he was travelling all over the Flanaess beforr settling down in the City of Greyhawk.

Appearance

Kieren Jalucian is a human of unknown age (in the 100s but appears to be 30) and 6’3″ of height. He is a large man with long blonde hair and always clean-shaven. His clothes are colorful, prefering billowing robes of the finest Celenian silks.

Special properties of the old versions

We are looking at the Kieren Jalucian stat block from the City of Greyhawk boxed set. Most notably, Kieren has an usual high strength score of 17 for a wizard. There is not much described what would differentiate Kieren from a generic wizard.

The new stat block for 5th Edition

There is not much to work with in the 2nd edition to flesh out Kieren and make him unique. However, it is notable that he either extensively used the Potion of Longevity or found a different way to magicaly change his age. His focused school of magic could be anything. Ultimately, I decided to make him an expert of illusion magic because the Desportium of Magic, a competition of illusion in the City of Greyhawk, might as well be his idea.

So here is my personal Kieren Jalucian stat block:

Kieren Jalucian in 5e
Kieren Jalucian in 5e

Additionally, he possesses the following magical items:

Personality

Kieren Jalucian enjoys life to the fullest. He is very approachable and friendly. One of his goals is to improve the public image of mages. Although he is not a serious person on the outside, he knows his responsibilities and does a lot of work. After the demise of Otiluke he got swept with more tasks as the new president of the Society of Magi.

He is also a director in the Directing Oligarchy where he keeps quiet most of thr time, only giving his opinion on magical matters.

He is supposedly in romantic relationship with the newest member of the Circle of Eight, Jallarzi Severnain.

Plot hooks

Player characters might be involved in plots that Kieren Jalucian if they have a good standing in the City of Greyhawk or worked their ranks up in the Guild of Wizardry.

  • A group of mages from the guild went into the Mistmarsh to study the magical dweomer of the swamp. They were bound to return weeks ago. The adventuring party is hired to investigate.
  • The annually Desportium of Magic is in jeopardy as the leader of last year’s winner was brutally murdered. The party needs to find out what happened before too many groups pull out of the competition.

I hoped you liked my iteration of Kieren Jalucian in 5e. Next week we are going to look at Rary the traitor, former member of the Circle of Eight.

Please leave any comments or feedback below.

See you in the Green Dragon Inn,

Frogsama

Fellows Friday: Nerof Gasgal in 5e

Welcome to this week’s Fellows Friday where we take a look at a specific NPC in the World of Greyhawk, look a the information from previous versions and see how we can fit them to th 5th Edition of D&D.

Then we are going to flesh out the characters personality and create three plot hooks to put them in your game.

Today we are looking at Nerof Gasgal, the mayor of Greyhawk. He is also a member of the Thieves’ Guild.

Like always, we will assume the timeline of “From the Ashes”. So we are looking at the iteration on the 1st of Coldeven 585 CY.

Short biography

Nerof Gasgal was born in City of Greyhawk in 540 CY with no status as part of the poorest people of the city.

He joined the Thieves’ Guild and he in particular befriended Org Nenshen, who is the Guildmaster in present day.

Due to Nerof’s growing fear he started to go into politics and after becoming the youngest director of the Directing Oligarchy he was elected as mayor of Greyhawk in 570 CY.

His ambition is to be the best mayor that Greyhawk as ever seen. He has had a lot of success in recent years with balancing allies and foes and even gaining territory for the Domain of Greyhawk.

Appearance

Nerof is a human of 45 years and 5’9″ of height. He has dark brown hair and a brown beard with gray patches growing steadily over the years. He dresses very conservatively but his clothes are of excellent material.

Special properties of the old versions

We are looking at the Nerof Gasgal stat block from the City of Greyhawk boxed set. Most notably, Nerof has high stat scores in Wisdom and Charisma with the obvious high Dexterity for thiefs. His magical items are not described further but he has access to a vast amount of items through the Guild of Wizardry.

The new stat block for 5th Edition

Converting Nerof Gasgal is surpisingly easy. The 5th Edition has the perfect Rogue subclass just made for this character, the Mastermind. As for magical items, there are a lot to choose from. Any sort of defensive item might be useful, but let’s try to give something specific to Nerof.

So here is my personal Nerof Gasgal stat block:

Nerof Gasgal in 5e
Nerof Gasgal in 5e

Additionally, he possesses the following magical items:

Personality

Nerof Gasgal is known to be good politican, cunning and persuasive. Despite his role in the city now, the nobility doesn’t forget that he used to be from the Slum Quarter, and he knows it.

Nerof changed a lot in the city like simplifying the currency system and reforming taxes. He still has strong ties to the Thieves’ Guild through his friend Org Nenshen, but he truly acts in the best ways for the city at all times.

He will take bribes from and wagers all bribes he got against each other.

Plot hooks

Player characters might be involved in plots that involve Nerof but getting a quest directly from him is very unusual. The adventuring group needs to be known in the city before Nerof considers them. If the player characters did any good deeds for Greyhawk he might contact them for a private meeting.

  • Turin Deathstalker in Safeton needs a group of exceptional skills to infiltrate the Pomarj past the front lines. The orcs are building a new war machine that could turn the battle in the wrong way. The party needs to destroy it.
  • Nerof Gasgal orders to finally free the Hool Marshes from the lizardfolks after the Fort Marshkeep got overrun and destroyed. The group’s objective is to find a way through the swamp, find the lizardfolk settlement and judge how many forces they have.

I hoped you liked my iteration of Nerof Gasgal in 5e. Next week we are going to look at Kieren Jalucian, guildmaster of the Guild of Wizardry.

Please leave any comments or feedback below.

See you in the Green Dragon Inn,

Frogsama

Fellows Friday: Melf in 5e

Welcome to this week’s Fellows Friday where we take a look at a specific NPC in the World of Greyhawk, look a the information from previous versions and see how we can fit them to th 5th Edition of D&D.

Then we are going to flesh out the characters personality and create three plot hooks to put them in your game.

Today we are looking at Melf, Prince Brightflame. He was the originally played by Luke Gygax. The son of Gary Gygax, the inventor of Dungeons & Dragons. His name comes from “Male Elf” because Luke didn’t name him the first sessions and had to come up with a name on the spot.

Like always, we will assume the timeline of “From the Ashes”. So we are looking at the iteration on the 1st of Coldeven 585 CY.

Short biography

Melf is from the Faerie Kingdom of Celene and was a member of Mordenkainen’s Citadel of Eight.

Shortly after their disbandment the ruler of Celene, Queen Yolande, was convinced by her consults to commit to full neutralism for the kingdom.

Since then Celene doesn’t interfere or help any of their neighbours in the upcoming war. Melf, a distant cousin of the queen, decides to join the Knights of Luna and becomes one of the members in the innermost council of the group.

Arguably most members of the group see Melf as their leader and some want to see him on the throne. The thought troubles Melf as he hopes that mediation is the key to success.

Melf is now in exile and lives most of the time in the City of Greyhawk.

Appearance

Melf is an elf of around 200 years and 5’8″, but he appears to be in his late 20s in human terms. He is often changing his appearence as he pleases but he is originally a gray elf.

Special properties of the old versions

We are looking at the Melf stat block from the From the Ashes boxed set. Most notably, Melf is a multiclass between Fighter and Mage. Multiclasses worked differently in 2nd edition as characters would choose to be a multiclass at level 1 and then level them simultaneously. He also posesses an Elven Chainmail that doesn’t exist in 5e in this form.

The new stat block for 5th Edition

Some changes have to be made when converting a character from 2nd to 5th edition. Melf’s ability score is kept unchanged but he lost his 13th Fighter level. Instead, he is a pure Bladesinger Wizard. His Elven Chainmail is replaced with an Elven Chain but with the new Bladesong ability his AC is almost unchanged.

So here is my personal Melf stat block:

E5 ij Melf
Melf in 5e

Additionally, he possesses the following magical items:

Personality

Melf is almost naive, believing that you just need to collect all the good rulers and sense would prevail and order will be established.

He has links to many important figures like Mordenkainen, King Belvor of Furyondy and the rulers of Highfolk, Dyvers and Greyhawk itself. Most of those links are secret.

Plot hooks

Melf doesn’t trust adventurers. They must be recomended by one of his allies, for example the Fellowship of the Torch. He has a lot of jobs for high level characters as he has knowledge about fiends and evil artifacts, that he wants to get handled.

  • The knowledge of the location of an evil artifact has surfaced. The players are asked to retrieve the item before others do.
  • Melf knows one of the high council member of an important country is secretly a Scarlet Brotherhood spy. The players’ task is to find a way to prove it.
  • An evil fiend is imprisoned in Oerth and the players need to journey to the place to banish it back to his outer plane before someone else uses its power.

I hoped you liked my iteration of Melf in 5e. Next week we are going to look at Nerof Gasgal, mayor of Greyhawk.

Please leave any comments or feedback below.

See you in the Green Dragon Inn,

Frogsama

Fellows Friday: Mordenkainen in 5e

Welcome to this week’s Fellows Friday where we take a look at a specific NPC in the World of Greyhawk, look a the information from previous versions and see how we can fit them to th 5th Edition of D&D.

Then we are going to flesh out the characters personality and create three plot hooks to put them in your game.

Today we are going to look at Mordenkainen, the most famous wizard in all of Greyhawk. He was the favorite character of Gary Gygax, the inventor of Dungeons & Dragons.

Like always, we will assume the timeline of “From the Ashes”. So we are looking at the iteration on the 1st of Coldeven 585 CY.

Short biography

Mordenkainen was born in 509 CY in an unknown birth place. He adventured with his friends, with whom he formed the Citadel of Eight. They were an elite group consisting of strong wizards, fighters and alike. Their base was the Obsidian Citadel in the Yatil Mountains.

The Citadel of Eight weren’t always on the same page as Mordenkainen who favors neutrality over impacting the world most of the time.

In 569 CY one of the members, the cleric Serten, died in the Battle of Emridy Meadows. Shocked by the death the group disbanded.

Mordenkainen saw the problem in the group in its composition and founded the Circle of Eight two years later consisting exclusively of spellcasters. At the end of the Greyhawk Wars, at the day of Signing, one of the members, Rary, betrayed the group and killed two other members, Otiluke and Tenser.

In the present day, Mordenkainen has a lot on his plate. He needs to find replacements for his dead friends. Also, he is observing what Rary is doing after he fled to the Bright Desert. Lastly, the war might be over but no one knows how long the peace lasts.

Appearance

Mordenkainen is 74 years old an 6’2″ tall, but he appears to be in his late 40s. He is bald and has a black beard. He often dresses as a humble merchant when he is travelling, othereise he is favoring brown or black robes with silver linings.

Special properties of the old versions

We are looking at the Mordenkainen stat block from the City of Greyhawk boxed set. Most notably, Mordenkainen possesses rather standard magical items with focus on Pearls of Powers and defensive AC buffing equipment. Lastly, he is a level 20 mage.

The new stat block for 5th Edition

Some changes have to be made when converting a character from 2nd to 5th edition. Ability scores were capped at 18, in 5e we can get them as high as 20. For spells, we have a great workaround. Mordenkainen plays a small part in the Curse of Strahd where they gave him archmage stats and provide a list of prepared spells, that we can use.

So here is my personal Mordenkainen stat block:

Mordenkainen in 5e
Mordenkainen in 5e

Additionally, he possesses the following magical items:

Personality

Mordenkainen is a stubborn, difficult man who doesn’t tolerate fools. In discussion, he will listen more than he talks but when he does speak his judgements are authoritative and rarely disputed.

His self-proclaimed duty as the keeper of balance of power is a huge burden. Nevertheless, he isn’t active much himself and many adversaries tend to do his work.

Plot hooks

Mordenkainen would only invite the player characters to his Obsidian Cathredal if they are of very high level and proved their worth in the past. Here are some missions he coukd entrust them with.

  • Rary is planning something in the Bright Desert and Mordenkainen needs a capable group to spy on him.
  • The Valley of the Mage is always a focal point in Mordenkainen’s studies. Jaran Krimeah, the Mage of the Vale, is dabbling a lot in the Plane of Shadow. Mordenkainen instructs the players to find out what Jaran is planning.
  • The players get the mission to retrieve a valuable magical artifact for Mordenkainen, laying in the depths of a dungeon.

I hoped you liked my iteration of Mordenkainen in 5e. Next week we are going to look at Melf, leader of the Knights of Luna.

Please leave any comments or feedback below.

See you in the Green Dragon Inn,

Frogsama